Support » Consoles » Diamond 4 » Diamond 4 Titan Release Notes Register  Login
   Minimize

Version History

VersionRelease DateDetails
3.001/11/10Titan platform now on Diamond 4
New Features  Improvements  Changes  Bugs Fixed  Known Issues 


Upgrade Procedure

Back to top
  1. Upgrading from: 2.4:

    In order to upgrade your console from any previous version of software to D4 Titan you must contact Avolites.

New Features

Back to top
  1. Loading Show From Another Console:

    It is now possible to load in a show from another Titan console. Load the Expert Titan or Tiger Touch Titan show in and use the [PASTE] button to assign handles to your items. On the Pearl Expert open the [Disk] menu and press softkey E to access the paste menu. Then press softkey A to show unassigned items.

  2. Cue List Shapes:

    Shape size and speed can now be controlled in cue lists. To set go into playback options

  3. Release:

    The release feature has now been implemented so playbacks will fade back to the previous values when they are killed. To enable go to 'Playback Options' and choose 'Release Settings'

  4. Playback Priority:

    Playbacks now have priorities so that a lower priority playback will not take control of attributes from a higher priority playback. To set go to 'Playback Options' and choose playback priority

  5. Attribute Times on Wheels:

    It is now possible to set the attribute times using the wheels and attribute banks of the fixture. To do this go into the set times menu and press attribute times. Now the times for each attribute of the fixture selection will appear on the wheels and allow you to set by moving them. Switch between setting fade and delay by pressing the [FADE] button. Pressing the 'Fan' button will fan the times across the fixtures.

    Attribute times on wheels

  6. Kill Time:

    The kill time button now works. When pressed all timings on the desk would be 0 and everything will happen instantly. To disable press the kill time button again

  7. Filter By Name In Patch Menu:

    It is now possible to filter the patch list by typing in your desired fixture. Go to Patch->Fixtures and first type the manufacturer name using the keyboard, then after selecting type the fixture name

    Patch Filter

  8. Playback Locks:

    It is now possible to lock a playback so that it will appear on every page in the same position. Go to Utilities->Lock Playback and select the playbacks you wish to lock. A padlock will appear on the playback to indicate it is locked

    Playback Locks

  9. Playback Viewer:

    The playback viewer now has all editable fields except the autoload field. To use press the view button above any playback on the playback handles, and enter values using your keyboard.

    Editable Fields

  10. Virtual Panel Parts:

    The virtual panel has been split into sections that are accessible individually from the main panel. This allows ease of programming without having to scroll back and forth around the panel. There are 7 sections (Softkeys, Attribute Control, Playback Controllers, Playbacks, Presets, Function Keys and System Control) found under the toolbar Tools->Virtual Panel

    Virtual Panel Parts

  11. Quick Palettes:

    Quick palettes have been implemented. To use turn on the quick palettes user setting and press a palette button when no fixtures are selected. Setup -> User settings -> Panel -> Enable Global Quick Palettes

  12. Preload Times:

    It is now possible to input a preload fade time in the same way as palette fade times. To do this type in a time when you are in the main menu. This will now display the preload time menu with the time entered. Now press the preload button of a cue and it will move to the position over the fade time

    Preload Times

  13. Link Copy:

    It is now possible to link copy playbacks. A link copy is a copied playback that will always be identical to it's master even after subsequent changes are made. To do this hold down the flash button under the playback when in the copy menu and select the destination handle you want to link copy to

  14. Double @ Press:

    Pressing the @ button twice on any percentage attribute will set that value to full. If you double press the @ button for a range value it will put it into the programmer but leave it at it’s current value.

  15. Recording Cue List From Existing Cues:

    It is now possible to record a cue list from a group of existing cues. To do this go into the 'Record Cue List' menu and press 'Record List From Existing Cues'. Then select the cues in the order you want them to record in the list. Finally press 'Record Cue List' and select a handle.

  16. Shape Phase Offset:

    There is now a phase offset property for shapes, giving the ability to run shapes at different phases to each other. To access this go to the second page of shape properties

  17. Palette Times:

    It is now possible to assign fade and fixture overlap times to a palette and have these times stored in the palette. To do this press 'Set Times' then a palette button.

  18. Copy, Delete or Move Cues Between Playbacks:

    We now have the ability to copy, move or delete multiple cues of a playback into other playbacks. To use go into the copy, move or delete menu and press softkey F and follow through the menus

  19. Cue List Tracking:

    The ability to turn off tracking in cue lists has been implemented. To do so go into Playback Options->Cue List Options and set Forward Tracking

  20. Odd/Even Fixture Selection:

    It is now possible to filter your fixture selection by odd/even fixtures. To do this go into the fixture select menu and press softkey F or G

  21. Out of Range Timecode Playbacks:

    A user setting has been added to tell the software not to load timecode playbacks that have their last cue time before the current time.

  22. Quick Park:

    Implemented ability to park multiple fixture at once. To do this go to the edit fixtures menu within the patch menu and select park fixture. Then select the range of fixtures you want to park

  23. Clear Fixture:

    You can now clear all the attributes of a fixture from the programmer by holding [Shift] and pressing the swop button of that fixture. This also works for groups.

  24. Selective Clear:

    It is now possible to only clear selected attributes or groups of attributes. Hold down the clear button to select the mask of groups to clear

  25. Multiple Autosaves:

    The desk now creates more than 1 autosave so it's possible to go back to several points of the show. To set the amount go into the user settings

  26. Update Personality File:

    There is a new 'Update Personality File' option within the Patch->Edit Fixtures menu. This will update the personalities of fixtures already patched and for each subsequent patch. To use press 'Update Personality File' and browse for the personality file you wish to use. The personality will revert back to patching to default when a wipeall is done or the show is reloaded. However the fixtures saved with the new personality will keep the new one

  27. Save Show in Old Format:

    There is an option in the save show menu to save your show into the old format. This will mean it can be loaded into a pre-Titan version of software

  28. Desk Backup:

    All Titan consoles are show compatible. You can now use any Titan consoles, Tiger Touch or Pearl Expert to serve as a backup console for your D4.

Improvements

Back to top
  1. Fixture Selection:

    The fixture selection menu has been improved. It is now possible to select odd and even fixtures. Also a display of the current command is shown to the user

    Selecting Fixtures

  2. Shape Release:

    Shapes will now release back to any previously running shapes when killed. So if you fire a circle on cue 1 then a square on cue 2, when cue 2 is killed the shape will fade back into a circle if cue 1 is still running.

  3. Mode 2 Shape Control:

    The fade of shapes will now be controlled by the fader on mode 1 and 2 cues. So if a circle was fired on cue 1 the a square on cue 2 the fixtures would gradually fade into a square the higher the fader went. This is also controllable from beyond the most recent cue fired so if all your faders are at 50% moving the earliest one will have the correct affect on the output. This affects size and speed on faders which is now applicable for all modes. To use as previously expected set your cue to mode 0 instead of mode 2.

  4. Renumber Cues:

    It is now possible to renumber a range of cues in a list or chase. To do so enter unfold and press 'Renumber Cues' Then type a starting cue number (or leave blank to use first cue as starting point) and press THRU. Then type an end cue number (or leave blank to use last cue as end point) and press enter. All of the cues between these two points will now be renumbered and evenly spread.

    Renumbering Cues

  5. Size + Speed on Cue Lists:

    It is now possible to control size + speed of shapes on a cue list fader. To do so go into 'Playback Options' and enable the relevant settings.

    Shape Settings

  6. Wheel Acceleration:

    The wheel acceleration range has been extended to go beyond the current maximum speed

  7. Patching Speed:

    The speed of patching has now been dramatically improved

  8. Copy Group Fixture:

    Copying a fixture now adds the copy to any existing groups that shared the source fixture.

  9. Align:

    Align now work across different fixture types

  10. IPCGBES Indicator:

    There is now a display of the current attributes that are in the programmer. This allows the user to easily see the attributes they are using and set the mask accordingly. Each of the letters will highlight when that attribute group is in the programmer and when you record a playback a second display will appear below the current one showing you which attribute groups you are recording if using record by mask or channel

    IPCGBES Indicator

  11. Timecode Menu:

    The timecode menu now has been altered for ease of use. You now only need to activate the playback instead of activate and enable. The Internal clock controls have been changed so now play/pause is on the same button and set start time is in the main timecode menu. New symbols have also been added to the play/pause buttons

    Timecode Menu

  12. Shape Engine:

    The running of the shape engine has now improved so it is more compatible with the duel core processor

  13. Selecting Range Of Items For Delete:

    It is now possible to select a range of items to delete at once. To do this go into the delete menu, hold the first and last items of the range you wish to delete and press Softkey A

  14. Copy Selection:

    It is now possible to copy multiple items at once by multiple selection. To do this hold down the first item when in the copy menu and select the last item to highlight a range. Then when selecting the destination you must make sure your selection will fit into the space specified

  15. Heldover Playback Indicator:

    There is now an indicator for playbacks that are heldover. A downwards arrow indicates it is stored on a page below and an upwards arrow indicates it is stored on a page above the current page. A heldover playback is a playback that is fired from a different page than the current one

    Heldover Playbacks

  16. Shared Palette Indicator:

    There is now a 'Š' symbol displayed on palettes to indicated they are shared palettes. This is displayed next to the legend

    Shared Palette Indicator

  17. Cue Mode Indicator:

    There is now a cue mode indicator when a cue is stored on the playback handles. This will display 0,1,2,3 depending on which type of cue it is and is displayed next to the legend

    Cue Mode Indicator

  18. Chase Indicator:

    There is now a display of the speed a chase currently has if it is recorded on a playback handle. Also the direction of the chase is indicated. F=Forwards, R=Reversed, B=Bounce and X=Random

    Chase Speed Indicator

  19. Flash In Fixture Mode:

    The flash buttons now flash fixtures in fixture mode as long as there is nothing on the palette handle

  20. Shape Fixture Order:

    The set shape fixture order menu has been improved. It is now possible to set more than 1 fixture to the same order.

  21. User Settings:

    The user settings can now be accessed and changed through the panel. Go to Setup->User Settings

  22. Preload Next Cue:

    Preload now works in cue lists. If you turn on the option to preload the next cue from Playback Options->Preload(softkey C) it will move to its assigned position if the intensity is zero.

  23. Stop On Last Step:

    There is now an indicator on the playback controller when a chase is 'stopped on last step'

    Stop On Last Step Indicator

  24. Latch In Fixture Menu:

    There is now a latch option in the fixture menu

  25. LCDs On Shutdown:

    When the D4 software is closed the LCDs will now clear and display a shutdown message. This makes it clear the desk is not in use

  26. Number Playbacks Incrementally:

    There is a new option to number playbacks incrementally (1,2,3,4) rather than by handle. This is found in the user settings

  27. Selecting Page:

    When selecting page using 'Go page' or 'select fixture/palette page' it will now display all of the pages in use on the softkeys. You can also scroll through them using the back and next buttons. This also works in the set page legend menu

    Page Selection

  28. User Settings:

    The user settings menu has had a radical new design to make it aesthetically pleasing

  29. DMX Outputs:

    You can now 'remove all nodes' from the DMX outputs tree

  30. Latch Option For Record Group:

    There is now a latch option in the record group menu on softkey 'E'

  31. Copy Failing:

    The Copy and Move functions now display error messages when they fail. eg. trying to copy on top of an existing item.

  32. Load Show:

    The software will now attempt to load the xml show file if the binary fails for any reason

  33. Error Messages:

    The error messages are now indexed when they appear in the command line. This allows Avolites to diagnose faults easier

Changes

Back to top
  1. Tracking Backup:

    Backup has been restricted to hardware only to improve system reliability. To use backup plug in the USB cables to both your consoles and transfer the show manually to the backup console. If you are using a different desk type, paste the items onto the handles, save the show and transfer the show to both desks manually.

  2. Link:

    Link has been change to 'After Previous' instead of 'On' and 'With Previous' has been added

  3. Clear Timed Palettes:

    Timed palettes from the programmer will now continue to run after the clear button is pressed

  4. Visualiser:

    Visualiser has been removed from the toolbar as it did not work correctly

  5. Timecode Viewer:

    Timecode viewer has been removed due to stability issues

  6. Show Library:

    Show Library has been removed from opening on the panel due to stability issues

  7. Stage View:

    The Dmx outputs window is not allowed to open when stage view is open due to stability issues. Stage view has also been removed from being allowed to open through the panel

  8. Page Display:

    The Fixture/Palette page display has been moved so it is visible while in other menus. It is now found above the attribute controllers

  9. Renumber Cues:

    The renumber cues option has been moved into unfold. Go to Unfold->Renumber Cues To Integers

  10. Copy Legend:

    The 'Press to copy legend' button has been renamed to 'Press to include legend' to avoid confusion from a copy function that only did legend without the item. This is found in the copy menu

  11. Timecode Fader:

    When a playback is activated via timecode it's fader no longer controls HTP levels. They are always set to full.

  12. Edit Fixtures:

    The Swap pan/tilt and invert channels functions have been moved into an edit fixtures menu within patch. Go to Patch->Edit Fixtures(Softkey H)

  13. Delay Autosave:

    The delay autosave by 10 mins button has been moved into setup to softkey J

  14. Dimmer Units Menu:

    The dimmer units menu has moved from the '.' key to shift+dim@

  15. Set DMX line:

    The menu option "Set DMX line" in the patch menu has be re-named to "Change DMX Line Mapping"

  16. Create Patch List:

    Create Patch List has been moved to the Patch Menu

  17. More Options Renamed:

    In the cue list set times menu, softkey J has been renamed from 'More Options' to 'Cuelist Options' as more options suggests that it leads to more options for the current cue

  18. Palette Attribute Groups:

    The display to lots of attribute groups in a palette has changed from '+' to'...'

    More Attributes Indicator

  19. Shortcut Displays:

    Shortcuts have changed their display information on the screens slightly to incorporate 4 lines of text

  20. Shortcut Menu:

    Shortcut menu has moved to the utilities menu and renamed 'Record Shortcut'

  21. Masters:

    The ordering of the masters has now changed to be more consistent with the Pearl. The order is now: Grand Master, Swop, Flash, Preset, Playback

  22. Change Bank To Page:

    The LCD display of fixture bank and palette bank has changed to fixture page and palette page.

  23. IP Address Menu:

    The setting IP address menu has changed to make it more user friendly

  24. Invert Fixture Selection:

    The invert fixture selection has been added to the fixture menu on softkey H

Bugs Fixed

Back to top
  1. Fader Firing:

    On very rare occasions a fader would not fire when raised. This is now fixed

  2. Blank Fixture In Patch Menu:

    If a personality had an error and could not load the desk would create a blank fixture type in the patch menu. This is now fixed

  3. Shape Parameters Display 0:

    If multiple shapes were created, it was possible for the display's to show all the parameters at 0 even though values were stored in the shape. This is now fixed

  4. Intensity Flashes Full:

    It was possible for a playback to flash up to full when moving the fader. This is now fixed

  5. Palette Display:

    Palettes would not update the LCD's correctly when applied. This is now fixed

  6. Timecode Source Crash:

    The software could crash when changing the timecode source. This is now fixed

  7. Dmx View:

    It was possible for the dmx view to stop updating correctly. This is now fixed

  8. Grand Master Controlling Wheel Values:

    Grand Master would not control values that were set using the wheels. This is now fixed

  9. Grand Master Affecting Recorded Values:

    The grand master would affect the values recorded if applied to values in the programmer. This is now fixed

  10. Glitchy Masters:

    The output could become glitchy if the masters were moved very fast. This is now fixed

  11. Shapes Reload From 0:

    When a shape was refired during it's fade out time it would snap back to 0 and fade from there. This is now fixed

  12. Shapes Fade Out When Refired:

    If a cue was constantly killed and re-fired it was possible for the shape to stop and not be fired again. This is now fixed

  13. Shape Fade Out Times:

    If an attribute delay was set it could interfere with shape fade out times. This is now fixed

  14. Shape Phase Load:

    Shape phase would not load in with the xml file load. This is now fixed

  15. Saving Show in Non-existant Directory:

    If the temporary directory was deleted after loading a show then that show could no longer be saved. This is now fixed

  16. Chases Not Running:

    Chases would not fire if reversed with 0% cross fade. This is now fixed

  17. Fixtures With 1 Range Value:

    Fixtures that were set to only have a range value of 1 could not be set. This is now fixed

  18. Threadlock with Editor:

    The software could lock up when setting editor values at the same time as running chases. This is now fixed

  19. Preloading Chases:

    Chases would not preload when the preload button was pressed. This is now fixed

  20. 1 Too Many Fixtures Parked:

    The desk parks one too many fixtures on re-patch this is now fixed

  21. Mode 2 Return Point:

    The state for a mode 2 cue to return to when killed has been improved. It now works correctly when fired during a fade out

  22. LTP Return Points:

    If a cue with fixture overlap is fired with a long fade time and a seperate cue is fired and killed again quickly, the LTP channels will not be taken over by the new cue. This is now fixed

  23. Return To Playback State With Palettes:

    Return to playback state would not work when a palette was fired. This is now fixed

  24. Replace Playback:

    Replacing a playback would not remove the references to the old fixtures meaning that fixture order would get confused. This is now fixed

  25. HTP Fades Remain:

    HTP fades remain on the stack causing problems where intensity would glitch back on. This is now fixed

  26. Fixture Overlap With 0s:

    Setting fixture overlap on a cue with a 0s fade time would have no effect for a mode 1 or 2 cue. This is now fixed

  27. Timecode With Link Cues:

    Linked cues would not fire in a timecode list. This is now fixed

  28. Fixture Order:

    Fixtures that have no channels tagged are no longer recorded into fixture order in channel mode

  29. Deleting Shapes Fixtures:

    The software could lock up when deleting fixtures with shapes running on them. This is now fixed

  30. Autoloads Don't Fire:

    Autoloads don’t fire the cues they’re supposed to, only setting it as the next cue waiting for you to push go. This is now fixed

  31. Autoloads Drop Out:

    Autoload intensities drop out when using timecode cue lists. This is now fixed

  32. Programmer Shapes:

    Adding a shape to a fixture in the programmer stops any other shapes running on that fixture. This is now fixed

  33. Timecode Cue Lists Get Stuck On:

    It was possible for a list that's running on timecode to get stuck on. This is now fixed

  34. DMX View:

    Opening the dmx view would create an internal timer that never stopped and caused unnecessary processing. This is now fixed

  35. User Settings File:

    Changing user settings file to read only caused the software to crash. This is now fixed

  36. Firing Palettes:

    The software became extremely slow when firing palettes quickly. This is now fixed

  37. Patch Crash:

    The desk could crash if you try to patch a fixture before it's finished loading. This is now fixed

  38. Mode 3 Intensities:

    Intensities could get stuck on when a mode 3 cue is fired taking over cues that are already fired. This is now fixed

  39. Manual Control Cue Lists:

    Cue lists under manual control would fire twice if you pressed GO. This is now fixed

  40. Grand Master:

    The grand master would not work properly when intensity was wound in with the wheel. This is now fixed

  41. Loading Freeze:

    The software could freeze while loading a show. This is now fixed

  42. Cue List Fire Point:

    If you have a cue list to set a position and have it fire from a locate state, when the list loops back around to the first cue everything will re-fire from that original locate state. This is now fixed

  43. Shutdown Freeze:

    The software could freeze during the shutdown process. This is now fixed

  44. Exchange Crash:

    Exchanging all fixtures patched crashes the desk. This is now fixed

  45. Information Lost On Exchange:

    Exchanging a fixture more than once could cause palette links to break. This is now fixed

  46. Off Modifies Values:

    Using off on certain fixtures would invert the range each time the function was used. This is now fixed

  47. Performance of Dmx Calculation:

    Performance analysis suggests that dmx calculation is slow when controlling large groups of fixtures in the programmer. This was causing a slight lag in dmx response from the users actions at the desk. This is now fixed

  48. Deleting Multiple Dimmers:

    When deleting multiple dimmers from 1 handle the dmx address assignment may not be removed correctly causing dmx addresses that the user can no longer patch to. This is now fixed

  49. Fixture Exchange Errors:

    Sometimes when doing a fixture exchange lots of error messages will be displayed that the xml file has not been saved correctly. This is now fixed

  50. Repatching a Fixture to Line 0:

    If a fixture was repatched to line 0 the software would crash. This is now fixed

  51. Memory Management:

    A problem existed with the fade engine where it would keep allocating memory if a chase was running with values being set in the programmer, causing a large slowdown in the software. This is now fixed

  52. Merging Shared Palettes into Normal:

    When shared palette values are recorded over normal values the palette would still apply the normal ones when fired. This is now fixed so that the palette will use the latest recorded values to fire

  53. Shape Slow Down:

    Shapes would begin to run slower if the desk was doing a lot of processing. This is now fixed so that the speed remains constant

  54. Shape Syncronisation:

    If a cue containing more than 1 shape of the same speed was fired then left for a while the shapes would lose synchronization with each other. This is now fixed

  55. Grand Master Snaps Intensity:

    Moving the grand master could snap the intensity to full on certain fixtures. This is now fixed

  56. Can't Load Xml if Binary File Has Same Name:

    If the user tried to load an xml file and a binary file with the same name existed in that folder then the software would always load the binary. This is now fixed

  57. Mode 1 Intensity Delay:

    When delay was set for intensity on a mode 1 cue, the delay would not run in the time specified. This is now fixed

  58. Shared Palettes and Fixture Exchange:

    Shared palettes would no longer fire in the programmer after a fixture exchange until updated. This is now fixed

  59. Lights Get Stuck On:

    Intensity would get stuck at the value it was currently set to if changing a mode 1 cue to mode 0 while it was currently live. This is now fixed

  60. Cue List Time:

    Cue lists would ignore fade times if the times set were longer than the time it took to loop back around to the start of the list again. This is now fixed

  61. Preset Master Could Lose Control Of Intensity:

    When using a preset master with dimmers, by setting the dimmers to full then bringing the master down, when clear was pressed both the dimmer faders and the master would lose control of intensity. This is now fixed

  62. Autoload Takes Control Of Fader:

    When autoloading a cue from the same handle as the cue list but from a different page (eg. handle 9 on page 1 and handle 9 on page 2) when the autoload was fired the list would loose control of the fader. This is now fixed

  63. GoTo On Chases:

    It is now possible to use GoTo by pressing enter and 'cut to live' while a chase is running

  64. Can't Access Page Change While In Unfold:

    It is now possible to change fixture and palette pages while in unfold

  65. Show Library Out Times:

    The display for delay out time in the show library now shows 'none' if none is selected

  66. Flash Buttons:

    The flash buttons now work when in the 'set times' menu

  67. Notes Button:

    The notes button now works on the playback controller. Press Notes when you have a playback connected and you will be in the notes menu

  68. Playback Autoloading Itself:

    When an autoload was set and fired, if the autoloaded cue was then deleted the list would think it had to autoload itself. This is now fixed

  69. Select If In Unfold:

    Select if now works when in the unfold menu

  70. Playback Viewer:

    The playback viewer now runs more smoothly. Try changing the speed of a chase whilst it is running and it will no longer struggle to keep up with the changes

  71. Changing Pages In Hi-Light:

    Can now change playback, fixture and palette pages after pressing shift+hi-light

  72. Show Library Opens When You Don't Want It To:

    After opening the show library from the view menu, if you immediately close it then press up, the show library would reopen. Now it doesn't

  73. Chase Would Not fire:

    If you had a chase connected to the playback controller but on a different page to your current one, pressing 'go' would not make it fire. Now it does

  74. Chase Run Mode:

    If a chase was running in random mode and the reverse button was pressed it would not go to reverse mode. Now it does

  75. Stage View:

    You can now only open one copy of the stage view. It will now front when called for instead of opening multiple copies

  76. Intensity:

    You can now only open one copy of the intensity view. It will now front when called for instead of opening multiple copies

  77. Unfolding A Heldover Playback:

    It is now possible to unfold a playback that is heldover

  78. Playback Viewer Update:

    The playback viewer would not update when cues were inserted while in unfold. This is now fixed

  79. Set Times And Playback Options:

    It is now possible to use set times and playback options on a playback that is heldover

  80. Connect A Heldover Playback:

    It is now possible to connect a playback that is heldover

  81. Copy Heldover Playback:

    It is now possible to copy a heldover playback

  82. Move within range:

    It is now possible to select a range of items and move to a point within the range (eg. select fixtures on handles 1-5 and move the group to handle 3)

  83. Select If Heldover Playbacks:

    It is now possible to use select if on a playback that is heldover

  84. Select If On Palettes:

    When a palette was applied to a cue which was fired, select if would not select the fixtures. This is now fixed

  85. Ghost Item On Moved Handle:

    Sometimes when moving an item from one handle to another you could no longer create an item over the handle it used to be on. The desk would think it already had something there and display an error. This is now fixed

  86. Recall Stage and Define Stage Opened Same Menu:

    When pressing 'recall stage' the desk would open up a menu called 'define stage'. This is now fixed

  87. 'Flip' nothing happens:

    The LCD's were not updating when 'flip' was pressed which made it appear nothing was happening. This is now fixed

  88. Attribute Overlap Start Times:

    When changing intensity attribute overlap start time to 50, every single other attribute start time would be set to 50 aswell. This is now fixed

  89. Default Directory Is Wrong:

    In factory settings pressing set to defaults would set the directory to the wrong path. This is now fixed

  90. GoTo On Unloaded Cue List:

    It is now possible to use GoTo on a cue list that has not been fired or loaded

  91. Sorting Of Playbacks In Show Library:

    Playbacks are now sorted alphabetically in the show library

  92. Reversed Chase:

    When a chase is set to reverse mode, if you kill and re-fire the chase it would go back to forwards. This is now fixed

  93. Deleted Fixture In Programmer:

    If you patched a fixture and changed some attributes in the programmer, then deleted the fixture, the displays would still show the attributes and the clear button would still flash. This is now fixed

  94. Shape Menu Jump:

    If you have more than 10 shapes running and go into edit shape menu. As soon as you select a shape on any page it will jump back to page 1

  95. Playback Controllers:

    Playback controllers would not work in safe mode. Now they do

  96. Patching Address:

    When trying to patch, if softkey B (DMX=1) was pressed and a value entered, then exit pressed. The LCD's would display DMX=1 but when patched it would take the new value

  97. Swopping From Programmer:

    If there are values in the programmer and the swop of a playback is pressed, after the swop is released the values in the programmer are not restored. This is now fixed

  98. @ Menu Input:

    If you select a fixture with an attribute with a range but no table and press the @ button for that attribute. After pressing select from table you can no longer enter values with the keypad. This is now fixed

  99. Playback Options:

    If you go to the playback options of a cue and press up it would ask you to select another playback instead of coming out of that menu. This is now fixed

  100. Chase Speed Updates:

    If the speed of a chase is changed whilst in the set times menu it is now updated on screen on the softkey showing the current time

  101. Chase Playback Options Now Work When Expected:

    If the direction of a chase was changed during running it would not update and carry on in it's original direction. This is now fixed

  102. LCD's In Unfold:

    The playback LCD's now refresh when using 'renumber cues' in unfold. So they will now display the correct new legends

  103. Off In Unfold:

    Off now works when in unfold mode

  104. Palette User Numbers:

    When copying a palette it's user number would disappear and change to ---. This is now fixed as it will change to the next available user number

  105. Deleting User Profiles:

    It is now possible to delete user profiles in the File->Change User menu

  106. Changing Page While In Set Legend:

    When you changed a page whilst trying to set a legend it would sometimes set the legend to the wrong playback. This is now fixed.

  107. Playback Options In Unfold:

    The main playback options menu for a cue list is now equivalent to the same menu in unfold

  108. Cue Copy:

    The console could crash when copying a cue in unfold. This is now fixed

  109. Shape Speed Display:

    When setting the speed of a shape the speed in secs and BPM did not match. This is now fixed

  110. Unfolded Shape:

    A shape fired from an unfolded chase cannot be stopped. This is now fixed

  111. Patching Dimmers:

    It is now no longer possible to patch 2 dimmers with the same address on top of each other

  112. Cue Legends:

    Cue legends now update when changed whilst the playback is running

  113. Autoload On Same Handle:

    It is now possible to autoload playbacks on the same handle across different pages without the cue list being killed

  114. Reverse Light:

    When you reverse a chase the reverse light on the playback controller now works

  115. Mode 2 HTP Levels:

    When a mode 2 cue was recorded with a shape the HTP values did not correspond to the fader. This is now fixed

  116. Palette Times:

    When you set a fade time for a palette, then set a fixture overlap time the palette time is overridden. This is now fixed

  117. Stage View:

    Attributes are now highlighted correctly in the stage view when they are 'switched on'

  118. Switch On All Cues:

    The 'All Cues' function now works in the switch on menu

  119. Timecode Timer:

    When you disconnect the timecode timer it will now stop firing timecode playbacks

  120. Timecode Activation:

    When you deactivate a playback from timecode it will now stop firing the timecode cues

  121. Cue Lists In Add/Swop:

    When a cue list was killed in add/swop mode using the shift key it would no longer fire at the fader level until the fade was brought back to zero and fired again. This is now fixed

  122. Zero Step Chase:

    Firing a chase with zero steps would get stuck on the screen. This is now fixed

  123. Create Patch List:

    When in the create patch list menu pressing 1 and 2 on the keypad would select and save the patch. It should only work with the softkeys. This is now fixed

  124. Entering Show Name:

    When saving a show if you press 'Use current show' twice you can no longer enter a name using the keyboard

  125. Fading Out Cues:

    If an attribute time was set on a mode 1 cue that had a fade out time, the cue would take a long time to fade out. This is now fixed.

  126. Move Heldover Playback:

    It is now possible to move a playback that is heldover from another page from your current page

  127. Lock Control Range Bug:

    There was a problem when 'Lock Control Range' was enabled that the wheels would go into the wrong menu. This is now fixed

  128. Dim@ Menu:

    When in fixture menu pressing dimmer wheel @ button opens a different menu to normal, this now opens the correct menu

  129. Copy and Move LED's:

    The copy and move LED's no longer remain lit after the menu is exited

  130. AvoUSB compatibility:

    AvoUSB is now compatible with version 9.2 of windriver, this will fix panels not being detected

  131. Edit Shape Menu:

    You will no longer have multiple shapes that aren't running appear in the edit shape menu

  132. Editing Shape Fixtures:

    It is now possible to select\de-select individual fixtures when in the edit shape menu

  133. Shapes stuck in mode 2:

    It was possible to have a shape stuck in it's fader size+speed from mode 2 after it had changed mode. This resulted in the shape running improperly or not at all. This is now fixed

  134. Shape Speed:

    It is now possible to alter the speed of individual fixtures within a shape

  135. Shapes stuck on:

    It was possible to have a shape from a playback running with the playback fader at 0. This is now fixed

  136. Playback Display:

    It was possible to lose the display on playbacks when deleting a separate playback. This is now fixed

  137. Show name display:

    Show name on LCD did not change when the 'File' -> 'Load Show' menu item is used. This is now fixed

  138. Load show crash:

    It was possible to crash the d4 when loading an xml file. This is now fixed

  139. Change page crash:

    It was possible to crash the d4 when the page legend exceeded 40 characters. This is now fixed

  140. Preset master does not control programmer:

    The preset master did not control the programmer. Now it does

  141. Playback master interferes with manual cue list control:

    The playback master interfered with manual cue list control by changing the fire point of the next cue. This is now fixed

  142. Crash When Editing Shapes:

    It was possible to crash the console when going into the edit shape menu when no shapes were running, while previously there were. This is now fixed

  143. Crash While Re-patching a Fixture:

    If a fixture personality had an error it would crash the desk when trying to repatch. This is now fixed

  144. Mode 2 Cues Wouldn't Work With a 0 Fade Time:

    If a mode 2 cue had a fade in time of 0 seconds set, it would not fire correctly. This is now fixed

  145. Load DMX Patch:

    Load DMX patch now works with .d4z files instead of just .xml files

  146. Cues Re-Fire When Trying To Record:

    Cues now no longer re-fire when updated during live playback

  147. Playbacks Update When Recorded Live:

    Playbacks now get updated with the changed information when they are updated when live.

  148. Inputting Numbers In Menus:

    Some menus would not accept numerical values. This is now fixed

  149. Swops on Programmer Fixtures:

    When swopping fixtures in the programmer, all intensities would go out. This is now fixed

  150. Recording Palettes in Record By Channel:

    Palettes would not record into cues correctly when using record by channel. This is now fixed

  151. Mode 2 Cues Returning Attribute Functions:

    If a mode 2 cue was fired that contained an attribute function with no range, it would not return to the previous value when it was killed. This is now fixed

  152. Using @ Button to Edit Shapes:

    If editing a shape fired from a playback the @ button would not work. This is now fixed

  153. Fader Losing Control of Playback:

    If a playback was fired by the fader and then killed on the swop button. When fired again through the playback controller the fader would not control the level. This is now fixed

  154. Setting Chase Speed to 0 Pauses Chase:

    When a chase speed was set to 0 it would pause the chase and not run again when the speed was increased. This is now fixed

  155. Record Mode Saved Upon Restart:

    The record mode is now saved so that it selects the same option when the software is restarted

  156. Shared Palette Sometimes Wouldn't Record:

    Shared palettes were not recording unless the fixtures were selected. They now store the programmer information

  157. Shapes Don't Fade Out:

    Shapes recorded into a mode 1 cue were not fading out with the fade out time. This is now fixed

  158. Shift+Record Cue:

    Pressing shift+record cue was not working. Now it is

  159. Set Legend Losing Characters:

    Setting the legend of a playback with an odd number of letters would not display the middle character. This is now fixed

  160. Including Shapes:

    If a shape was included into the programmer more than 16 times it would no longer be removed when clear was pressed. This is now fixed

  161. Dimmers Stuck in Programmer:

    After firing cues that have dimmers recorded while in unfold, when exiting unfold the dimmers would be stuck on. This is now fixed

  162. Show Library Editing Wrong Cells:

    When editing values in the show library, it would sometimes edit a different cell to the one selected. This is now fixed

  163. Playback Controller Notes Display:

    The notes display on the playback controller now displays 60 characters

  164. Lines on LCD's:

    When starting the software the LCD's would not refresh correctly and lines would appear across the desk. This is now fixed

  165. Record Palette LCD:

    The record palette LCD now lights up when in the menu

  166. Fan is Too Quick:

    When using the fan function it would move the fixtures at double the speed the wheel was moving. This is now fixed

  167. Exiting Fixture Select Menu:

    If locate was pressed when in the fixture select menu, it would exit the menu. This is now fixed

  168. Highlight and Lowlight Values:

    Highlight and lowlight values are now loaded in from the personality

  169. Playbacks on Presets:

    Playback running on presets are now highlighted when they are active

  170. Using NOT in Fixture Selection:

    When typing in a command in the fixture selection menu such as 1 THRO 5 NOT 4 all 5 would get selected. This is now fixed

  171. As In Fade Time:

    Pressing as in on a cue's fade out time menu would not work. This is now fixed

  172. Using All Patch Slots Locks Desk:

    If all of the available channels on the desk are used up, the software will freeze when trying to patch anything else. This is now fixed

  173. Copying Empty Playbacks:

    When copying a playback with no cues it would take control of the handle so that nothing else could be recorded on top, but not copy the playback. Now it outputs an error and does not take control of the handle

  174. Heldover Playbacks:

    You now have the ability to include, off, set legend and view heldover playbacks

  175. Fixture Legend:

    Fixture legends were getting truncated to 10 characters when the show was saved and re-loaded. This is now fixed

  176. Fixture Control Names:

    The names of fixture controls and functions were wrong when looking at them in the @ menu. This is now fixed

  177. LTP on Flash:

    Pressing flash button of a playback would not take control of the attributes if pressed after the playback was fired. This is now fixed

  178. Fixture Crash:

    The desk would crash if a fixture with a wrong personality was patched. This is now fixed

  179. Can't Replace Cue Created With Palettes:

    If a cue was recorded that contained palette information, it was not possible to replace the palette values with hard values by re-recording over the top of it

  180. Shapes Don't Resume After Swop:

    Shapes were not resuming after being swopped out. This is now fixed

  181. Fixture Order In Quick Palettes:

    Quick palettes were not firing in the fixture order they were saved in. This is now fixed

  182. Switching Off Live Intensity:

    Switching off a cue that had live intensity would crash the desk. This is now fixed

  183. Fixture Selection Order:

    When using the fixture menu for selecting fixtures it would not select them in a linear order when using through. This is now fixed

  184. Busking Palette Fixture Overlap:

    Fixture Overlap would not work when busking palettes. This is now fixed

  185. Can't Delete Shortcuts:

    It was not possible to delete a shortcut. Now it is

  186. Programmer Selection Using Palettes:

    When fixtures are selected and then a palette applied they should go into the programmer selection so that the next time a fixture is selected it de-selects the rest.

  187. Shape Control For Mode 1:

    Shape size and speed on fader did not work for mode 1 cues. Now it does

  188. Saving Xml Would Sometimes Freeze The Desk:

    Doing an xml save would very occasionally freeze the desk. This is now fixed

  189. Fade Times Don't Complete:

    The attribute fade times would not complete correctly if they were greater than the global fade time. This is now fixed

  190. Chase Menu Exit:

    The exit key would not work to get out of the chase menu. Now it does

  191. Shapes Fading Speed:

    The speed fade going from one shape to another was not working correctly. This has been improved

  192. Shapes Synchronising Fixtures:

    A shape with lots of fixtures could get out of sync from fixture to fixture. This is now fixed

  193. Corrupt Shape Display:

    The shape display for bpm could become corrupt if the size was 0. This is now fixed

  194. Xml Loading:

    Loading the xml file would not work correctly and display errors. This is now fixed

  195. Shortcuts Loading:

    Shortcuts would not load correctly after the software was restarted. This is now fixed

  196. Desk Crashes With Full DMX Complement:

    If every dmx line on the desk was patched and then a fixture was parked and repatched twice the desk would crash. This is now fixed

  197. Attribute Times Menu:

    The attribute times menu uses the wrong attribute name. This is now fixed

  198. Saving Locks:

    Locked handle information was not being saved with the show. This is now fixed

  199. Busking Quick Palettes:

    When using busking times and fixture overlap on a quick palette it would fire twice. This is now fixed

  200. Masters Control Fixture Overlap:

    If a mode 1 cue was recorded with fixture overlap, lowering the grand master would not change the intensity but would instead fade out the fixture overlap. This is now fixed

  201. Shapes Out Of Phase:

    If a shape is run for a long period of time across lots of fixtures, it was possible for the fixtures to become out of sync. This is now fixed

  202. Blind Mode Freeze:

    Going into blind mode froze the desk. This is now fixed.

  203. Include Shape:

    Including a shape from a cue with only shape information would not work. Now it does

  204. Off Palettes:

    It was not possible to turn off information in palettes. This is now fixed

  205. Attribute Table In Programmer:

    Picking a value from the attribute table did not add it into the programmer. This is now fixed

  206. Shapes With Masters:

    Intensity shapes would override the grand master. This is now fixed

  207. Swops Are Laggy:

    If you swop playbacks or fixtures furiously fast they will become delayed and slow. This is now fixed

  208. Flash Buttons Don't Work With Fixture Page:

    Flash buttons for fixtures would change with the palette page instead of the fixture page. This is now fixed

  209. IPCGBES Display Issue:

    If all of the attributes on the IPCGBES display were in the programmer the display would go blank. This is now fixed

  210. Stage View With Palettes:

    Stage view was not updating palette information correctly. This is now fixed

  211. Shared Palettes Include:

    It was possible to get the shared palette into a state where it would not include anymore. This is now fixed

  212. Ordering Of Attribute Type:

    When in the record by mask menu the IPCGBES would not get added to the display in the correct order. This is now fixed

  213. Repatch Fixture Adds 1 To Next DMX:

    When selecting a fixture to repatch the software would add 1 to the next free dmx channel so there would be gaps between fixtures. This is now fixed

  214. Groups Get Lost After Fixture Exchange:

    After using fixture exchange the groups would no longer select the fixtures correctly. This is now fixed

  215. Shapes Get Lost After Fixture Exchange:

    After using fixture exchange the shapes would no longer run on the fixtures correctly. This is now fixed

  216. Moving Palette Loads Palette:

    When moving a palette it would get loaded if there was a group of fixtures selected. This is now fixed

  217. Timed Palettes Snapping:

    Sometimes when firing a timed palette during the fade of another timed palette it would snap instead of fade. This is now fixed

  218. Mode 1 Shapes:

    Shapes don't fade out correctly in mode 1. This is now fixed

  219. Fade Out Times In Cue Lists:

    Fade out times now work correctly in cue lists

  220. D4 Crash Using Shapes On Duel Core:

    The d4 could crash when programming shapes on a duel core computer. This is now fixed

  221. Copy Fixture Order:

    Fixture order would not get copied when a group of fixtures were cloned. This is now fixed

  222. Grand Master and Locate:

    The grand master would not control located fixtures correctly. This is now fixed

  223. Selecting Fixture Freeze:

    The application could freeze when shift+fixture swop was pressed. This is now fixed

  224. Timed Palettes In Programmer:

    Timed palettes would get added to the programmer when they shouldn't. This is now fixed

  225. Shape Interpolation:

    Shapes were running noticeably jerky when going very slow. The interpolation between points has been increased to fix this.

  226. Swopping Cues Fires Palettes:

    It was possible to get the desk into a state where swopping cues would fire certain palettes if they had been held down. This is now fixed

  227. Adjusting Speed/Xfade of Running Chases:

    When you adjust the speed of a running chase it does not change smoothly. This is now fixed

  228. Odd Behaviour With Intensity Levels:

    The dimmer level can some times jump as if it were being multiplied by 10. This sometimes occurs when you wind the dimmer in to less than 10 % and press that fixtures flash button, or set the master level. This is now fixed

  229. Chases:

    There were problems in the source code that would cause chases to behave erratically. This is now fixed

  230. Partial XFade of Chases Causes Strobing:

    Setting the XFade of chases to anything but 0 or 100% could cause strobing. This is now fixed

  231. Live Recording:

    There have been more fixes to recording a cue whilst it is live.

  232. Re-fire During Fade Out:

    There were some problems with re-firing a cue during fade out where the cue would snap back to 0. This is now fixed

  233. Re-fire During Fade Out 2:

    If a cue was re-fired during fade out, then killed again whilst fading in, the timing would get confused and the cue could snap to 0 half way through the fade. This is now fixed

  234. Swop Latched On:

    If swopping a mode 1 cue with a fade in and fade out time, the cue would stay on after you released the swop button for as long as you had held the button down. This is now fixed

  235. HTP Channels In Chases:

    HTP channels in chases would not fade out in the next cue if any of the fixture channels were recorded into the next cue. This is now fixed

  236. Entering Time Values In Playback View:

    Entering time values in the playback view was not working correctly. This is now fixed

  237. Attribute Times With Fixture Overlap:

    Attribute times were not working with fixture overlap. The times would conflict and cause the cue to run longer than it should. This is now fixed

  238. Mode 1 Fades:

    Mode 1 fades would carry on when the fader was pulled down. This is now fixed

  239. Copy Shape Fixture:

    When copying a fixture it now copies into the shape and at the same fixture position

  240. Crash Autoloading Self:

    The desk could crash when a playback autoloaded itself. This is now fixed

  241. Fan 1 Fixture:

    If you fan 1 fixture you could not change any values. This is now fixed

  242. Fixture Controls:

    Changing control values on a fixture that don't exist slowed down console. This is now fixed

  243. Replacing Shared Palettes:

    Replacing a shared palette doesn't store for all fixture types. This is now fixed

  244. Dimmer Functions:

    Having more than one function in the Dimmer attribute causes the user to be unable to correctly record that attribute to a Playback. This is now fixed

  245. Palette Fades:

    Long timed palette fades override more recent palettes. This is now fixed

  246. Fixture Exchange Dimmer:

    Exchanging to certain fixtures would force dimmer values to 0%. This is now fixed

  247. Fixture Exchange CMY RGB:

    CMY to RGB would not exchange correctly. This is now fixed

  248. Fixture Exchange Crash:

    Fixture exchanging to certain fixtures crashed the desk. This is now fixed

  249. Fixture Exchange Not Working:

    Some fixtures would not exchange at all. This is now fixed

  250. Fixture Exchange Range:

    Different ranged controls don't map correctly in exchange. This is now fixed

  251. Fixture Exchange Multiple RBG:

    Colours would not exchange to a fixture with multiple CMY or RGB values. This is now fixed

  252. Fixture Exchange Error:

    Certain fixtures would bring up an error message when exchanged. This is now fixed

  253. Fixture Exchange Backwards Range:

    Backwards ranges don't exchange. This is now fixed

  254. Fixture Exchange Wrong Colour:

    Sometimes CMY would try to map to RGB instead and not work. This is now fixed

  255. Fixture Exchange No Attributes:

    Attributes that are not in the new fixture get lost in fixture exchange. This is now fixed

  256. Masters Controlling Swop:

    Masters could occasionaly lose control of swopped fixtures. This is now fixed

  257. Preset Swop:

    Preset swop keys release each other. This is now fixed

  258. Shape Controls:

    Shapes process controls that don't exist, therefore slowing down processing. This is now fixed

  259. Block Shapes:

    Using block shapes could cause a slow down. This is now fixed

  260. Shape Channels:

    Sometimes shapes would run on the wrong channels on certain fixtures. This is now fixed

  261. Memory Leaks:

    There were some memory leaks that caused a minor slow down. This is now fixed

Not Yet Implemented

Back to top
  1. Next Timecode Cue:

    When running timecode the next cue in the cue list view will be wrong. However the correct cue will be fired as intended

  2. Unfold Set Times:

    When using set times in unfold if you press the swop of another unfolded cue without exiting the set times menu it will set times for the playback outside of unfold

  3. Save Ovewrite:

    When using ovewrite to save shows you will get 2 copies of the show saved

  4. Preload Times:

    Preload goes by cue time instead of the set 2 seconds. However this can be overridden by inputting a time and then pressing the swop of the playback to preload.

  5. Blind Mode:

    Dimmer shapes output during blind mode

  6. Shapes Swop:

    If a playback has shape setting of size and speed on fader and it is swopped while the fader is at 0 the shape will not fire

  7. Autoload Delay:

    Autoload does not wait for the delay time to elapse before firing

  

Copyright © 2012 Avolites Ltd.  |  Terms Of Use