- Fader Firing:
On very rare occasions a fader would not fire when raised. This is now fixed
- Blank Fixture In Patch Menu:
If a personality had an error and could not load the desk would create a blank fixture type in the patch menu. This is now fixed
- Shape Parameters Display 0:
If multiple shapes were created, it was possible for the display's to show all the parameters at 0 even though values were stored in the shape. This is now fixed
- Intensity Flashes Full:
It was possible for a playback to flash up to full when moving the fader. This is now fixed
- Palette Display:
Palettes would not update the LCD's correctly when applied. This is now fixed
- Timecode Source Crash:
The software could crash when changing the timecode source. This is now fixed
- Dmx View:
It was possible for the dmx view to stop updating correctly. This is now fixed
- Grand Master Controlling Wheel Values:
Grand Master would not control values that were set using the wheels. This is now fixed
- Grand Master Affecting Recorded Values:
The grand master would affect the values recorded if applied to values in the programmer. This is now fixed
- Glitchy Masters:
The output could become glitchy if the masters were moved very fast. This is now fixed
- Shapes Reload From 0:
When a shape was refired during it's fade out time it would snap back to 0 and fade from there. This is now fixed
- Shapes Fade Out When Refired:
If a cue was constantly killed and re-fired it was possible for the shape to stop and not be fired again. This is now fixed
- Shape Fade Out Times:
If an attribute delay was set it could interfere with shape fade out times. This is now fixed
- Shape Phase Load:
Shape phase would not load in with the xml file load. This is now fixed
- Saving Show in Non-existant Directory:
If the temporary directory was deleted after loading a show then that show could no longer be saved. This is now fixed
- Chases Not Running:
Chases would not fire if reversed with 0% cross fade. This is now fixed
- Fixtures With 1 Range Value:
Fixtures that were set to only have a range value of 1 could not be set. This is now fixed
- Threadlock with Editor:
The software could lock up when setting editor values at the same time as running chases. This is now fixed
- Preloading Chases:
Chases would not preload when the preload button was pressed. This is now fixed
- 1 Too Many Fixtures Parked:
The desk parks one too many fixtures on re-patch this is now fixed
- Mode 2 Return Point:
The state for a mode 2 cue to return to when killed has been improved. It now works correctly when fired during a fade out
- LTP Return Points:
If a cue with fixture overlap is fired with a long fade time and a seperate cue is fired and killed again quickly, the LTP channels will not be taken over by the new cue. This is now fixed
- Return To Playback State With Palettes:
Return to playback state would not work when a palette was fired. This is now fixed
- Replace Playback:
Replacing a playback would not remove the references to the old fixtures meaning that fixture order would get confused. This is now fixed
- HTP Fades Remain:
HTP fades remain on the stack causing problems where intensity would glitch back on. This is now fixed
- Fixture Overlap With 0s:
Setting fixture overlap on a cue with a 0s fade time would have no effect for a mode 1 or 2 cue. This is now fixed
- Timecode With Link Cues:
Linked cues would not fire in a timecode list. This is now fixed
- Fixture Order:
Fixtures that have no channels tagged are no longer recorded into fixture order in channel mode
- Deleting Shapes Fixtures:
The software could lock up when deleting fixtures with shapes running on them. This is now fixed
- Autoloads Don't Fire:
Autoloads don’t fire the cues they’re supposed to, only setting it as the next cue waiting for you to push go. This is now fixed
- Autoloads Drop Out:
Autoload intensities drop out when using timecode cue lists. This is now fixed
- Programmer Shapes:
Adding a shape to a fixture in the programmer stops any other shapes running on that fixture. This is now fixed
- Timecode Cue Lists Get Stuck On:
It was possible for a list that's running on timecode to get stuck on. This is now fixed
- DMX View:
Opening the dmx view would create an internal timer that never stopped and caused unnecessary processing. This is now fixed
- User Settings File:
Changing user settings file to read only caused the software to crash. This is now fixed
- Firing Palettes:
The software became extremely slow when firing palettes quickly. This is now fixed
- Patch Crash:
The desk could crash if you try to patch a fixture before it's finished loading. This is now fixed
- Mode 3 Intensities:
Intensities could get stuck on when a mode 3 cue is fired taking over cues that are already fired. This is now fixed
- Manual Control Cue Lists:
Cue lists under manual control would fire twice if you pressed GO. This is now fixed
- Grand Master:
The grand master would not work properly when intensity was wound in with the wheel. This is now fixed
- Loading Freeze:
The software could freeze while loading a show. This is now fixed
- Cue List Fire Point:
If you have a cue list to set a position and have it fire from a locate state, when the list loops back around to the first cue everything will re-fire from that original locate state. This is now fixed
- Shutdown Freeze:
The software could freeze during the shutdown process. This is now fixed
- Exchange Crash:
Exchanging all fixtures patched crashes the desk. This is now fixed
- Information Lost On Exchange:
Exchanging a fixture more than once could cause palette links to break. This is now fixed
- Off Modifies Values:
Using off on certain fixtures would invert the range each time the function was used. This is now fixed
- Performance of Dmx Calculation:
Performance analysis suggests that dmx calculation is slow when controlling large groups of fixtures in the programmer. This was causing a slight lag in dmx response from the users actions at the desk. This is now fixed
- Deleting Multiple Dimmers:
When deleting multiple dimmers from 1 handle the dmx address assignment may not be removed correctly causing dmx addresses that the user can no longer patch to. This is now fixed
- Fixture Exchange Errors:
Sometimes when doing a fixture exchange lots of error messages will be displayed that the xml file has not been saved correctly. This is now fixed
- Repatching a Fixture to Line 0:
If a fixture was repatched to line 0 the software would crash. This is now fixed
- Memory Management:
A problem existed with the fade engine where it would keep allocating memory if a chase was running with values being set in the programmer, causing a large slowdown in the software. This is now fixed
- Merging Shared Palettes into Normal:
When shared palette values are recorded over normal values the palette would still apply the normal ones when fired. This is now fixed so that the palette will use the latest recorded values to fire
- Shape Slow Down:
Shapes would begin to run slower if the desk was doing a lot of processing. This is now fixed so that the speed remains constant
- Shape Syncronisation:
If a cue containing more than 1 shape of the same speed was fired then left for a while the shapes would lose synchronization with each other. This is now fixed
- Grand Master Snaps Intensity:
Moving the grand master could snap the intensity to full on certain fixtures. This is now fixed
- Can't Load Xml if Binary File Has Same Name:
If the user tried to load an xml file and a binary file with the same name existed in that folder then the software would always load the binary. This is now fixed
- Mode 1 Intensity Delay:
When delay was set for intensity on a mode 1 cue, the delay would not run in the time specified. This is now fixed
- Shared Palettes and Fixture Exchange:
Shared palettes would no longer fire in the programmer after a fixture exchange until updated. This is now fixed
- Lights Get Stuck On:
Intensity would get stuck at the value it was currently set to if changing a mode 1 cue to mode 0 while it was currently live. This is now fixed
- Cue List Time:
Cue lists would ignore fade times if the times set were longer than the time it took to loop back around to the start of the list again. This is now fixed
- Preset Master Could Lose Control Of Intensity:
When using a preset master with dimmers, by setting the dimmers to full then bringing the master down, when clear was pressed both the dimmer faders and the master would lose control of intensity. This is now fixed
- Autoload Takes Control Of Fader:
When autoloading a cue from the same handle as the cue list but from a different page (eg. handle 9 on page 1 and handle 9 on page 2) when the autoload was fired the list would loose control of the fader. This is now fixed
- GoTo On Chases:
It is now possible to use GoTo by pressing enter and 'cut to live' while a chase is running
- Can't Access Page Change While In Unfold:
It is now possible to change fixture and palette pages while in unfold
- Show Library Out Times:
The display for delay out time in the show library now shows 'none' if none is selected
- Flash Buttons:
The flash buttons now work when in the 'set times' menu
- Notes Button:
The notes button now works on the playback controller. Press Notes when you have a playback connected and you will be in the notes menu
- Playback Autoloading Itself:
When an autoload was set and fired, if the autoloaded cue was then deleted the list would think it had to autoload itself. This is now fixed
- Select If In Unfold:
Select if now works when in the unfold menu
- Playback Viewer:
The playback viewer now runs more smoothly. Try changing the speed of a chase whilst it is running and it will no longer struggle to keep up with the changes
- Changing Pages In Hi-Light:
Can now change playback, fixture and palette pages after pressing shift+hi-light
- Show Library Opens When You Don't Want It To:
After opening the show library from the view menu, if you immediately close it then press up, the show library would reopen. Now it doesn't
- Chase Would Not fire:
If you had a chase connected to the playback controller but on a different page to your current one, pressing 'go' would not make it fire. Now it does
- Chase Run Mode:
If a chase was running in random mode and the reverse button was pressed it would not go to reverse mode. Now it does
- Stage View:
You can now only open one copy of the stage view. It will now front when called for instead of opening multiple copies
- Intensity:
You can now only open one copy of the intensity view. It will now front when called for instead of opening multiple copies
- Unfolding A Heldover Playback:
It is now possible to unfold a playback that is heldover
- Playback Viewer Update:
The playback viewer would not update when cues were inserted while in unfold. This is now fixed
- Set Times And Playback Options:
It is now possible to use set times and playback options on a playback that is heldover
- Connect A Heldover Playback:
It is now possible to connect a playback that is heldover
- Copy Heldover Playback:
It is now possible to copy a heldover playback
- Move within range:
It is now possible to select a range of items and move to a point within the range (eg. select fixtures on handles 1-5 and move the group to handle 3)
- Select If Heldover Playbacks:
It is now possible to use select if on a playback that is heldover
- Select If On Palettes:
When a palette was applied to a cue which was fired, select if would not select the fixtures. This is now fixed
- Ghost Item On Moved Handle:
Sometimes when moving an item from one handle to another you could no longer create an item over the handle it used to be on. The desk would think it already had something there and display an error. This is now fixed
- Recall Stage and Define Stage Opened Same Menu:
When pressing 'recall stage' the desk would open up a menu called 'define stage'. This is now fixed
- 'Flip' nothing happens:
The LCD's were not updating when 'flip' was pressed which made it appear nothing was happening. This is now fixed
- Attribute Overlap Start Times:
When changing intensity attribute overlap start time to 50, every single other attribute start time would be set to 50 aswell. This is now fixed
- Default Directory Is Wrong:
In factory settings pressing set to defaults would set the directory to the wrong path. This is now fixed
- GoTo On Unloaded Cue List:
It is now possible to use GoTo on a cue list that has not been fired or loaded
- Sorting Of Playbacks In Show Library:
Playbacks are now sorted alphabetically in the show library
- Reversed Chase:
When a chase is set to reverse mode, if you kill and re-fire the chase it would go back to forwards. This is now fixed
- Deleted Fixture In Programmer:
If you patched a fixture and changed some attributes in the programmer, then deleted the fixture, the displays would still show the attributes and the clear button would still flash. This is now fixed
- Shape Menu Jump:
If you have more than 10 shapes running and go into edit shape menu. As soon as you select a shape on any page it will jump back to page 1
- Playback Controllers:
Playback controllers would not work in safe mode. Now they do
- Patching Address:
When trying to patch, if softkey B (DMX=1) was pressed and a value entered, then exit pressed. The LCD's would display DMX=1 but when patched it would take the new value
- Swopping From Programmer:
If there are values in the programmer and the swop of a playback is pressed, after the swop is released the values in the programmer are not restored. This is now fixed
- @ Menu Input:
If you select a fixture with an attribute with a range but no table and press the @ button for that attribute. After pressing select from table you can no longer enter values with the keypad. This is now fixed
- Playback Options:
If you go to the playback options of a cue and press up it would ask you to select another playback instead of coming out of that menu. This is now fixed
- Chase Speed Updates:
If the speed of a chase is changed whilst in the set times menu it is now updated on screen on the softkey showing the current time
- Chase Playback Options Now Work When Expected:
If the direction of a chase was changed during running it would not update and carry on in it's original direction. This is now fixed
- LCD's In Unfold:
The playback LCD's now refresh when using 'renumber cues' in unfold. So they will now display the correct new legends
- Off In Unfold:
Off now works when in unfold mode
- Palette User Numbers:
When copying a palette it's user number would disappear and change to ---. This is now fixed as it will change to the next available user number
- Deleting User Profiles:
It is now possible to delete user profiles in the File->Change User menu
- Changing Page While In Set Legend:
When you changed a page whilst trying to set a legend it would sometimes set the legend to the wrong playback. This is now fixed.
- Playback Options In Unfold:
The main playback options menu for a cue list is now equivalent to the same menu in unfold
- Cue Copy:
The console could crash when copying a cue in unfold. This is now fixed
- Shape Speed Display:
When setting the speed of a shape the speed in secs and BPM did not match. This is now fixed
- Unfolded Shape:
A shape fired from an unfolded chase cannot be stopped. This is now fixed
- Patching Dimmers:
It is now no longer possible to patch 2 dimmers with the same address on top of each other
- Cue Legends:
Cue legends now update when changed whilst the playback is running
- Autoload On Same Handle:
It is now possible to autoload playbacks on the same handle across different pages without the cue list being killed
- Reverse Light:
When you reverse a chase the reverse light on the playback controller now works
- Mode 2 HTP Levels:
When a mode 2 cue was recorded with a shape the HTP values did not correspond to the fader. This is now fixed
- Palette Times:
When you set a fade time for a palette, then set a fixture overlap time the palette time is overridden. This is now fixed
- Stage View:
Attributes are now highlighted correctly in the stage view when they are 'switched on'
- Switch On All Cues:
The 'All Cues' function now works in the switch on menu
- Timecode Timer:
When you disconnect the timecode timer it will now stop firing timecode playbacks
- Timecode Activation:
When you deactivate a playback from timecode it will now stop firing the timecode cues
- Cue Lists In Add/Swop:
When a cue list was killed in add/swop mode using the shift key it would no longer fire at the fader level until the fade was brought back to zero and fired again. This is now fixed
- Zero Step Chase:
Firing a chase with zero steps would get stuck on the screen. This is now fixed
- Create Patch List:
When in the create patch list menu pressing 1 and 2 on the keypad would select and save the patch. It should only work with the softkeys. This is now fixed
- Entering Show Name:
When saving a show if you press 'Use current show' twice you can no longer enter a name using the keyboard
- Fading Out Cues:
If an attribute time was set on a mode 1 cue that had a fade out time, the cue would take a long time to fade out. This is now fixed.
- Move Heldover Playback:
It is now possible to move a playback that is heldover from another page from your current page
- Lock Control Range Bug:
There was a problem when 'Lock Control Range' was enabled that the wheels would go into the wrong menu. This is now fixed
- Dim@ Menu:
When in fixture menu pressing dimmer wheel @ button opens a different menu to normal, this now opens the correct menu
- Copy and Move LED's:
The copy and move LED's no longer remain lit after the menu is exited
- AvoUSB compatibility:
AvoUSB is now compatible with version 9.2 of windriver, this will fix panels not being detected
- Edit Shape Menu:
You will no longer have multiple shapes that aren't running appear in the edit shape menu
- Editing Shape Fixtures:
It is now possible to select\de-select individual fixtures when in the edit shape menu
- Shapes stuck in mode 2:
It was possible to have a shape stuck in it's fader size+speed from mode 2 after it had changed mode. This resulted in the shape running improperly or not at all. This is now fixed
- Shape Speed:
It is now possible to alter the speed of individual fixtures within a shape
- Shapes stuck on:
It was possible to have a shape from a playback running with the playback fader at 0. This is now fixed
- Playback Display:
It was possible to lose the display on playbacks when deleting a separate playback. This is now fixed
- Show name display:
Show name on LCD did not change when the 'File' -> 'Load Show' menu item is used. This is now fixed
- Load show crash:
It was possible to crash the d4 when loading an xml file. This is now fixed
- Change page crash:
It was possible to crash the d4 when the page legend exceeded 40 characters. This is now fixed
- Preset master does not control programmer:
The preset master did not control the programmer. Now it does
- Playback master interferes with manual cue list control:
The playback master interfered with manual cue list control by changing the fire point of the next cue. This is now fixed
- Crash When Editing Shapes:
It was possible to crash the console when going into the edit shape menu when no shapes were running, while previously there were. This is now fixed
- Crash While Re-patching a Fixture:
If a fixture personality had an error it would crash the desk when trying to repatch. This is now fixed
- Mode 2 Cues Wouldn't Work With a 0 Fade Time:
If a mode 2 cue had a fade in time of 0 seconds set, it would not fire correctly. This is now fixed
- Load DMX Patch:
Load DMX patch now works with .d4z files instead of just .xml files
- Cues Re-Fire When Trying To Record:
Cues now no longer re-fire when updated during live playback
- Playbacks Update When Recorded Live:
Playbacks now get updated with the changed information when they are updated when live.
- Inputting Numbers In Menus:
Some menus would not accept numerical values. This is now fixed
- Swops on Programmer Fixtures:
When swopping fixtures in the programmer, all intensities would go out. This is now fixed
- Recording Palettes in Record By Channel:
Palettes would not record into cues correctly when using record by channel. This is now fixed
- Mode 2 Cues Returning Attribute Functions:
If a mode 2 cue was fired that contained an attribute function with no range, it would not return to the previous value when it was killed. This is now fixed
- Using @ Button to Edit Shapes:
If editing a shape fired from a playback the @ button would not work. This is now fixed
- Fader Losing Control of Playback:
If a playback was fired by the fader and then killed on the swop button. When fired again through the playback controller the fader would not control the level. This is now fixed
- Setting Chase Speed to 0 Pauses Chase:
When a chase speed was set to 0 it would pause the chase and not run again when the speed was increased. This is now fixed
- Record Mode Saved Upon Restart:
The record mode is now saved so that it selects the same option when the software is restarted
- Shared Palette Sometimes Wouldn't Record:
Shared palettes were not recording unless the fixtures were selected. They now store the programmer information
- Shapes Don't Fade Out:
Shapes recorded into a mode 1 cue were not fading out with the fade out time. This is now fixed
- Shift+Record Cue:
Pressing shift+record cue was not working. Now it is
- Set Legend Losing Characters:
Setting the legend of a playback with an odd number of letters would not display the middle character. This is now fixed
- Including Shapes:
If a shape was included into the programmer more than 16 times it would no longer be removed when clear was pressed. This is now fixed
- Dimmers Stuck in Programmer:
After firing cues that have dimmers recorded while in unfold, when exiting unfold the dimmers would be stuck on. This is now fixed
- Show Library Editing Wrong Cells:
When editing values in the show library, it would sometimes edit a different cell to the one selected. This is now fixed
- Playback Controller Notes Display:
The notes display on the playback controller now displays 60 characters
- Lines on LCD's:
When starting the software the LCD's would not refresh correctly and lines would appear across the desk. This is now fixed
- Record Palette LCD:
The record palette LCD now lights up when in the menu
- Fan is Too Quick:
When using the fan function it would move the fixtures at double the speed the wheel was moving. This is now fixed
- Exiting Fixture Select Menu:
If locate was pressed when in the fixture select menu, it would exit the menu. This is now fixed
- Highlight and Lowlight Values:
Highlight and lowlight values are now loaded in from the personality
- Playbacks on Presets:
Playback running on presets are now highlighted when they are active
- Using NOT in Fixture Selection:
When typing in a command in the fixture selection menu such as 1 THRO 5 NOT 4 all 5 would get selected. This is now fixed
- As In Fade Time:
Pressing as in on a cue's fade out time menu would not work. This is now fixed
- Using All Patch Slots Locks Desk:
If all of the available channels on the desk are used up, the software will freeze when trying to patch anything else. This is now fixed
- Copying Empty Playbacks:
When copying a playback with no cues it would take control of the handle so that nothing else could be recorded on top, but not copy the playback. Now it outputs an error and does not take control of the handle
- Heldover Playbacks:
You now have the ability to include, off, set legend and view heldover playbacks
- Fixture Legend:
Fixture legends were getting truncated to 10 characters when the show was saved and re-loaded. This is now fixed
- Fixture Control Names:
The names of fixture controls and functions were wrong when looking at them in the @ menu. This is now fixed
- LTP on Flash:
Pressing flash button of a playback would not take control of the attributes if pressed after the playback was fired. This is now fixed
- Fixture Crash:
The desk would crash if a fixture with a wrong personality was patched. This is now fixed
- Can't Replace Cue Created With Palettes:
If a cue was recorded that contained palette information, it was not possible to replace the palette values with hard values by re-recording over the top of it
- Shapes Don't Resume After Swop:
Shapes were not resuming after being swopped out. This is now fixed
- Fixture Order In Quick Palettes:
Quick palettes were not firing in the fixture order they were saved in. This is now fixed
- Switching Off Live Intensity:
Switching off a cue that had live intensity would crash the desk. This is now fixed
- Fixture Selection Order:
When using the fixture menu for selecting fixtures it would not select them in a linear order when using through. This is now fixed
- Busking Palette Fixture Overlap:
Fixture Overlap would not work when busking palettes. This is now fixed
- Can't Delete Shortcuts:
It was not possible to delete a shortcut. Now it is
- Programmer Selection Using Palettes:
When fixtures are selected and then a palette applied they should go into the programmer selection so that the next time a fixture is selected it de-selects the rest.
- Shape Control For Mode 1:
Shape size and speed on fader did not work for mode 1 cues. Now it does
- Saving Xml Would Sometimes Freeze The Desk:
Doing an xml save would very occasionally freeze the desk. This is now fixed
- Fade Times Don't Complete:
The attribute fade times would not complete correctly if they were greater than the global fade time. This is now fixed
- Chase Menu Exit:
The exit key would not work to get out of the chase menu. Now it does
- Shapes Fading Speed:
The speed fade going from one shape to another was not working correctly. This has been improved
- Shapes Synchronising Fixtures:
A shape with lots of fixtures could get out of sync from fixture to fixture. This is now fixed
- Corrupt Shape Display:
The shape display for bpm could become corrupt if the size was 0. This is now fixed
- Xml Loading:
Loading the xml file would not work correctly and display errors. This is now fixed
- Shortcuts Loading:
Shortcuts would not load correctly after the software was restarted. This is now fixed
- Desk Crashes With Full DMX Complement:
If every dmx line on the desk was patched and then a fixture was parked and repatched twice the desk would crash. This is now fixed
- Attribute Times Menu:
The attribute times menu uses the wrong attribute name. This is now fixed
- Saving Locks:
Locked handle information was not being saved with the show. This is now fixed
- Busking Quick Palettes:
When using busking times and fixture overlap on a quick palette it would fire twice. This is now fixed
- Masters Control Fixture Overlap:
If a mode 1 cue was recorded with fixture overlap, lowering the grand master would not change the intensity but would instead fade out the fixture overlap. This is now fixed
- Shapes Out Of Phase:
If a shape is run for a long period of time across lots of fixtures, it was possible for the fixtures to become out of sync. This is now fixed
- Blind Mode Freeze:
Going into blind mode froze the desk. This is now fixed.
- Include Shape:
Including a shape from a cue with only shape information would not work. Now it does
- Off Palettes:
It was not possible to turn off information in palettes. This is now fixed
- Attribute Table In Programmer:
Picking a value from the attribute table did not add it into the programmer. This is now fixed
- Shapes With Masters:
Intensity shapes would override the grand master. This is now fixed
- Swops Are Laggy:
If you swop playbacks or fixtures furiously fast they will become delayed and slow. This is now fixed
- Flash Buttons Don't Work With Fixture Page:
Flash buttons for fixtures would change with the palette page instead of the fixture page. This is now fixed
- IPCGBES Display Issue:
If all of the attributes on the IPCGBES display were in the programmer the display would go blank. This is now fixed
- Stage View With Palettes:
Stage view was not updating palette information correctly. This is now fixed
- Shared Palettes Include:
It was possible to get the shared palette into a state where it would not include anymore. This is now fixed
- Ordering Of Attribute Type:
When in the record by mask menu the IPCGBES would not get added to the display in the correct order. This is now fixed
- Repatch Fixture Adds 1 To Next DMX:
When selecting a fixture to repatch the software would add 1 to the next free dmx channel so there would be gaps between fixtures. This is now fixed
- Groups Get Lost After Fixture Exchange:
After using fixture exchange the groups would no longer select the fixtures correctly. This is now fixed
- Shapes Get Lost After Fixture Exchange:
After using fixture exchange the shapes would no longer run on the fixtures correctly. This is now fixed
- Moving Palette Loads Palette:
When moving a palette it would get loaded if there was a group of fixtures selected. This is now fixed
- Timed Palettes Snapping:
Sometimes when firing a timed palette during the fade of another timed palette it would snap instead of fade. This is now fixed
- Mode 1 Shapes:
Shapes don't fade out correctly in mode 1. This is now fixed
- Fade Out Times In Cue Lists:
Fade out times now work correctly in cue lists
- D4 Crash Using Shapes On Duel Core:
The d4 could crash when programming shapes on a duel core computer. This is now fixed
- Copy Fixture Order:
Fixture order would not get copied when a group of fixtures were cloned. This is now fixed
- Grand Master and Locate:
The grand master would not control located fixtures correctly. This is now fixed
- Selecting Fixture Freeze:
The application could freeze when shift+fixture swop was pressed. This is now fixed
- Timed Palettes In Programmer:
Timed palettes would get added to the programmer when they shouldn't. This is now fixed
- Shape Interpolation:
Shapes were running noticeably jerky when going very slow. The interpolation between points has been increased to fix this.
- Swopping Cues Fires Palettes:
It was possible to get the desk into a state where swopping cues would fire certain palettes if they had been held down. This is now fixed
- Adjusting Speed/Xfade of Running Chases:
When you adjust the speed of a running chase it does not change smoothly. This is now fixed
- Odd Behaviour With Intensity Levels:
The dimmer level can some times jump as if it were being multiplied by 10. This sometimes occurs when you wind the dimmer in to less than 10 % and press that fixtures flash button, or set the master level. This is now fixed
- Chases:
There were problems in the source code that would cause chases to behave erratically. This is now fixed
- Partial XFade of Chases Causes Strobing:
Setting the XFade of chases to anything but 0 or 100% could cause strobing. This is now fixed
- Live Recording:
There have been more fixes to recording a cue whilst it is live.
- Re-fire During Fade Out:
There were some problems with re-firing a cue during fade out where the cue would snap back to 0. This is now fixed
- Re-fire During Fade Out 2:
If a cue was re-fired during fade out, then killed again whilst fading in, the timing would get confused and the cue could snap to 0 half way through the fade. This is now fixed
- Swop Latched On:
If swopping a mode 1 cue with a fade in and fade out time, the cue would stay on after you released the swop button for as long as you had held the button down. This is now fixed
- HTP Channels In Chases:
HTP channels in chases would not fade out in the next cue if any of the fixture channels were recorded into the next cue. This is now fixed
- Entering Time Values In Playback View:
Entering time values in the playback view was not working correctly. This is now fixed
- Attribute Times With Fixture Overlap:
Attribute times were not working with fixture overlap. The times would conflict and cause the cue to run longer than it should. This is now fixed
- Mode 1 Fades:
Mode 1 fades would carry on when the fader was pulled down. This is now fixed
- Copy Shape Fixture:
When copying a fixture it now copies into the shape and at the same fixture position
- Crash Autoloading Self:
The desk could crash when a playback autoloaded itself. This is now fixed
- Fan 1 Fixture:
If you fan 1 fixture you could not change any values. This is now fixed
- Fixture Controls:
Changing control values on a fixture that don't exist slowed down console. This is now fixed
- Replacing Shared Palettes:
Replacing a shared palette doesn't store for all fixture types. This is now fixed
- Dimmer Functions:
Having more than one function in the Dimmer attribute causes the user to be unable to correctly record that attribute to a Playback. This is now fixed
- Palette Fades:
Long timed palette fades override more recent palettes. This is now fixed
- Fixture Exchange Dimmer:
Exchanging to certain fixtures would force dimmer values to 0%. This is now fixed
- Fixture Exchange CMY RGB:
CMY to RGB would not exchange correctly. This is now fixed
- Fixture Exchange Crash:
Fixture exchanging to certain fixtures crashed the desk. This is now fixed
- Fixture Exchange Not Working:
Some fixtures would not exchange at all. This is now fixed
- Fixture Exchange Range:
Different ranged controls don't map correctly in exchange. This is now fixed
- Fixture Exchange Multiple RBG:
Colours would not exchange to a fixture with multiple CMY or RGB values. This is now fixed
- Fixture Exchange Error:
Certain fixtures would bring up an error message when exchanged. This is now fixed
- Fixture Exchange Backwards Range:
Backwards ranges don't exchange. This is now fixed
- Fixture Exchange Wrong Colour:
Sometimes CMY would try to map to RGB instead and not work. This is now fixed
- Fixture Exchange No Attributes:
Attributes that are not in the new fixture get lost in fixture exchange. This is now fixed
- Masters Controlling Swop:
Masters could occasionaly lose control of swopped fixtures. This is now fixed
- Preset Swop:
Preset swop keys release each other. This is now fixed
- Shape Controls:
Shapes process controls that don't exist, therefore slowing down processing. This is now fixed
- Block Shapes:
Using block shapes could cause a slow down. This is now fixed
- Shape Channels:
Sometimes shapes would run on the wrong channels on certain fixtures. This is now fixed
- Memory Leaks:
There were some memory leaks that caused a minor slow down. This is now fixed